Warhammer Underworlds: Shadespire is a game for two to four players, in which each player takes their warband of fantastically detailed Citadel Miniatures and pits them against their rivals in battles across the dark city of Shadespire. It’s a game of strategy, fast-paced combat and devious ploys, and though you’ll find this an easy game to pick up, only the most experienced players will master it.
In this game, your warband is pitted against another in a desperate struggle amidst the ruins of the Mirrored City. Your success is measured in glory points, awarded for achieving objectives and vanquishing your foes. Whoever has the most glory points at the end of the game wins!
Two-player games of Shadespire are an intense tactical challenge, and games with three or four players gain whole new layers of strategy. Battlefields turn into sprawling, complex labyrinths. Makeshift allegiances are forged – and broken. Victory becomes not just a matter of domination, but deception, playing your enemies against one another before claiming final triumph. All you need to play three and four player games is a second Core Set of Shadespire!
A warband is a collection of fighters that are trapped together in the reflected city of Shadespire. They fight for the same goal, whether that is to escape the city, slay their hated rivals, or find treasure of incalculable worth. Each warband has its distinct character, and always consists of the same fighters, identified by their fighter cards and represented by their miniatures.
Both players bring any Warhammer Underworlds game boards in their collection to each game. The boards are double-sided, with a hexagonal grid printed on both sides. Each hexagonal space on this grid is called a hex.
As well as a warband, each player needs two decks of cards to play a game of Warhammer Underworlds: an objective deck which consists of 12 cards, and a power deck which consists of at least 20 cards. You can choose which cards go into each deck, and this is an important and strategic part of the game.
The fighters that make up each warband are not only represented by miniatures – they also each have a fighter card, like the one shown here, that tells you their characteristics (how fast, how tough and how well armoured or evasive they are), their Attack action(s), and any other actions they might have.
(1) Picture of your fighter’s miniature. (2) Your fighter’s name. A fighter with a crown symbol before their name is your warband’s leader. (3) Your fighter’s Attack action (or actions) with Range, Dice and Damage characteristics. (4) – Your fighter’s Inspire condition. When this condition is met, flip the fighter card over. There is no Inspire condition on the reverse of the fighter card. (5) Your fighter’s Move characteristic. (6) Your fighter’s Defence characteristic. (7) Your fighter’s Wounds characteristic. (8) Additional abilities or Attack action rules may be found here. Alternatively, you will find text that tells you more about the fighter or Shadespire – such text has no effect in the game. (9) Your fighter’s warband icon.
The card shown here is an objective card, as indicated by the glory point icon in the top-left corner (1). Each objective card has a name (2) and a condition (3). If you meet the condition specified on the card, you score the number of glory points shown at the bottom of the card (4) – take that number of glory point tokens.
Whoever has the most glory points at the end of a game wins! The symbol in the top-right corner (5) tells you which warbands can include the card in their deck. If it is the universal symbol, then any warband can use the card. If it is a warband symbol, only that warband can use the card.
This is an upgrade card, as shown by the cog wheels symbol in the top-left corner (1). Each upgrade card has a name (2) and a permanent effect (3) (which can be to boost one or more of a fighter’s characteristics, or grant a fighter a new action, for example). As with objective cards, the symbol in the top-right corner (4) tells you which warbands can include the card in their deck. Some upgrade cards also have restrictions as to which fighters can be upgraded with this card – where that is the case, the card will list the fighters who can use the upgrade (5).
This is a ploy card, as shown by the dagger symbol in the top-left corner (1). Each ploy card has a name (2) and an effect (3), which is usually short-lived (it might be to give a fighter a free activation, or make an extra move, for example). As with objective cards, the symbol in the top right corner (4) tells you which warbands can include the card in their deck.
This Core Set contains everything you need to assemble your new miniatures and pit them against each other right away.
• 3 Stormcast Eternals Liberators
• 5 Khorne Bloodbound Bloodreavers
• A construction guide
• A book of all the rules you need to play
• A quick-start sheet to introduce you to the game
• 8 double-sided fighter cards
• 2 double-sided game boards
• 60 power cards
• 36 objective cards
• 5 attack dice and 3 defence dice
• 126 various tokens