The Dankhold Troggoth known as Mollog the Mighty slept in his mushroom-littered cavern beneath the dunes of the Desert of Bones for centuries, emerging every so often to rampage in search of food. It was a comfortable life, until an infestation of Skaven spilled up from the deep earth. After he had finished picking his teeth clean of scraps of flesh and fur, the troggoth realised his home was lost to the endless tide of vermin. Followed by a mob of the bizarre denizens that had dwelt within his cave, Mollog set off to find a new one. The troggoth travelled far across the bone-strewn wastes, eventually coming to the ruins of Shadespire. Underground he went, certain that somewhere in this gloomy place lay the dank, quiet cavern he was looking for. Instead, Mollog found the labyrinth of the Mirrored City. Still he presses stubbornly on with his search, a trail of crushed and battered bodies left in his wake.
Mollog’s Mob may number four fighters, but it’s really all about Mollog, the star of the show. A foul-tempered troggoth and the biggest and most powerful fighter in Shadespire, Mollog packs an incredible punch, and his ability to take multiple Move or Charge actions is absolutely devastating!
The other members of the mob are substantially weaker, though each have their uses, from the Bat Squig’s great speed and mobility, to the Spiteshroom’s attack that targets all adjacent fighters, and the Stalagsquig’s nasty trick of starting the game on any hex you like!
Don’t be distracted, however, because this warband is about one thing and one thing only – whomping their opponents into the floor. It’s best to embrace this and bring objectives and power cards that augment Mollog’s already terrifying offensive potential, while making the most of your supporting fighters when you can.
You’ll want to get Mollog stuck in early on, but make sure that you don’t get too greedy – even the toughest fighter can’t take on a whole warband by themselves. Attack often, but choose your targets with care, and glory is sure to be yours!
This warband is all about aggression, so your objective deck should reflect that – bring cards like Advancing Strike, Carnage and Massive Overkill to score extra points when Mollog gets going, and avoid cards that rely on you holding objectives on the battlefield. After all, Mollog has more important things to do!
To get the most out of this warband, you’ll want to make sure that the troggoth is at the top of his game. This means bringing gambits and upgrades that make the most of his devastating attacks, grant him additional attacks, or help you keep him on his feet. Wind Up, Blooming Spores and Foul Temper all bolster Mollog’s attacks, making it more likely that when he’s unleashed it is to the ruin of your opponent, while Ready for Action can give him an extra chance to do some smashing, and Regenerate gradually heals him.
Don’t overlook your other fighters – even though you want Mollog to do the heavy lifting, they can help out with support or surprising attacks of their own. Set up the Stalagsquig wherever it’s likely to cause the most mischief – for example on an objective adjacent to an enemy – so that your opponent can’t afford to focus solely on Mollog.
When Inspired, the Spiteshroom can unleash devastating attacks to all adjacent enemy fighters, which can be a very nasty surprise (try using Shadowed Step to make it pop up where it is least expected), and the Bat Squig is the ideal supporting fighter for your troggoth – quick and relatively difficult to hit, it’s a great fighter to make the most of your ‘push’ cards like Flit, manoeuvring into position to assure your enemies’ doom.